So what’s been going on?
It’s been a while since I posted anything here and with me being off work for vacation, I thought I’d throw in some updates between my endless house decorating.
L4DoD
The regular co-cop version has ended its production cycle. I don’t feel there’s much more I want to do with it simply because it isn’t as much fun for me to play and I’m fed up with players using it purely as an achievement plugin. They simply don’t want to cap flags, rise to the challenge of defeating Zombie hordes.
They just want to sit in windows, where the Zombies can’t reach and shoot Zombie after Zombie, bitching and whining when a Zombie kills them with a shovel, or the Witch comes up behind them.
So there will be no further updates.
If I release a version of L4DoD, it will be this version. Andi67, a fellow DoDS programmer from Germany, has provided me with the Witch model for L4DoD, so I feel it’s only fair he can run a German version of L4DoD.
Once I figure out the packaging, I’ll fire him a copy.
L4DoD Versus
This is simply fun to play. If players want to sit back and cap flags, well, they have four opposing Zombie players who will cap back. Wanna get achievements, well, then you are going to have a challenge because these Zombies can go through doors and hallways!
It still requires a lot of tweaking and the balance is not quite right, but it is getting much better. It is very much still in Beta because the game testing in this needs a lot of work.
For example last night, I was playing as Grey Dude and I was cutting through the Allies like butter, and yet, while playing as Witch, I couldn’t get near the Allies because of the low health. So I have to figure out that stuff too.
In the meantime, I’m working on ESP for the human Zombies so that they can see where all the Allied players are through walls, etc. I have also added a health read-out since the human Zombie doesn’t know how much health he has..
So watch this space!






