For the past year, making changes to the strength of Zombies has been a nightmare. Making a change in one thing meant changes getting borked elsewhere. This became pretty evident as I adjusted the Skeleton and found out that it was hard getting him just right.
There were too many variables – the strength of weapons, the health of zombies, the bots having different criteria from human players…
So I did a complete rewrite of the Health system, removed all weapon modifiers, removed headshot modifiers and simplified everything. It also allowed me to remove a lot of the health upgrades that kept screwing around with how the game worked. So pills, kevlar, basic armour etc, were removed, players were given 150hp and using a clever health scaling system devised by my coder buddy Andersso, was able to match the health bar so that the player could see how much health he actually had.
So the system is in place now. Let me know of any issues or inconsistencies.
