Closed Source
So Feuersturm and I were chatting one morning and one thing we discussed was the problems new mods faced when they were released. There is such a saturation of servers running the mod, and worse, modding it, that it becomes nothing like the original mod. PropHunt by DarkImmortal was popular while it was unreleased. Now with such a proliferation, the mod has become less desirable to play.
I’ll give you an another example.
I wrote TF2 Cube Soccer in August 08 and it became popular. People were playing it and giving it rave reviews.
Stevo and the crew made an awesome video, released it on WeGame and it went round the world like wildfire, even making it on Digg.
It took me and my colleagues at TheVille.org a month to finely tune it, get the balance right, design maps and think about what we wanted it to accomplish. The server was full all the time. Beeron made some excellent maps for it and we had a blast playing it.
Then I decided to release it, thinking others would like to enjoy it.
It was installed on many servers, but then the server ops decided that our finely tuned settings weren’t good enough and decided to increase weapons, change friendly fire, remove spies, allow engies, change it to regular soccer…screw up or utterly bugger up the mod…
Players would join these modded Cube Soccer servers and, unfortunately, this was their first impression of Cube Soccer. Most never went back to play it.
Ah the irony… a mod being modded. I then knew how VALVe felt!
So Left4DoD will probably never be released in the same way.
I have deliberately written it to be CVAR free and will only release it to select servers across the world on the condition that it will not be modded. If those server ops think that the Mod needs tweaking, then we will discuss changes before allowing them and then we change ALL the servers. A player playing Left4DoD in one country should be able to play the same game in another.
Is this unreasonable?






